The Collective is a collaborative 3D game project focused on coordinated systems, spatial design, and player interaction. The project emphasizes communication between mechanics, level structure, and audiovisual feedback, developed through a shared production pipeline.
3D assets, 2D door-unlock mini-game, door interaction system, key manager, post-processing, and door audio.
Level design and implementation, laser mechanics, security camera mechanics, start screen and controls UI, final audio pass, and overall game design.
Player character controller and animation, game camera, restart and quit UI, and player/camera-related systems.






